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Патч 1.06

Статус
В этой теме нельзя размещать новые ответы.
Появились новости касательно патча 1.06. Здесь я выложу копию сообщения выставленного на обсуждение в мировом сообществе.

To start off here are changes made in 1.06
- Mordor Orc Warrior damage vs Gondor and Rohan farms now 4 per blow (from 3.6)
- Haradrim Lancer horde build cost now 200 (from 240)
- Soldier of Rhun horde speed now 40 (from 36)
- Mordor Orc Warrior damage vs Gondor and Rohan farms now 3.8 per blow (from 3.6)
- Drummer troll experience bonus 200% (from 300%)
- Orc warrior missing idle sound added.
- Mordor catapult splash radius now 30 (from 40)
I've had some feedback in the past where I heard that the Troll AI should be improved.
Well I did some investigating and the reason for the troll unit to sometimes bug that is cause of the charge.


So the only way to really fix that is to remove the charge and make the troll always run. This was obviously what EA figured out also that's why in BFME 2 they always run.
Now this change would obviously be not so fair...
So what if trolls took more Pierce/flame damage.


Extra topics you guys can debate about.
A build cost for :
- Orc warriors
- Revive Nazgûl / Witch king ( atm reviving naz/wk is for free )


Текст можете перевести, например, с помощью http://translate.google.ru
Похоже изменения могут быть более серьёзными чем просто введение юнита с деньгами.
 

Gandalf_white

Капитан
Появились новости касательно патча 1.06. Здесь я выложу копию сообщения выставленного на обсуждение в мировом сообществе.

To start off here are changes made in 1.06
- Mordor Orc Warrior damage vs Gondor and Rohan farms now 4 per blow (from 3.6)
- Haradrim Lancer horde build cost now 200 (from 240)
- Soldier of Rhun horde speed now 40 (from 36)
- Mordor Orc Warrior damage vs Gondor and Rohan farms now 3.8 per blow (from 3.6)
- Drummer troll experience bonus 200% (from 300%)
- Orc warrior missing idle sound added.
- Mordor catapult splash radius now 30 (from 40)
I've had some feedback in the past where I heard that the Troll AI should be improved.
Well I did some investigating and the reason for the troll unit to sometimes bug that is cause of the charge.


So the only way to really fix that is to remove the charge and make the troll always run. This was obviously what EA figured out also that's why in BFME 2 they always run.
Now this change would obviously be not so fair...
So what if trolls took more Pierce/flame damage.


Extra topics you guys can debate about.
A build cost for :
- Orc warriors
- Revive Nazgûl / Witch king ( atm reviving naz/wk is for free )


Текст можете перевести, например, с помощью http://translate.google.ru
Похоже изменения могут быть более серьёзными чем просто введение юнита с деньгами.
И когда он выйдет?
 

Akhorahil

Отошёл в закат)
Неизвестно мне сие. У буржуев не сижу, да и Фил пропал...
 

Gandalf_white

Капитан
Появились новости касательно патча 1.06. Здесь я выложу копию сообщения выставленного на обсуждение в мировом сообществе.

To start off here are changes made in 1.06
- Mordor Orc Warrior damage vs Gondor and Rohan farms now 4 per blow (from 3.6)
- Haradrim Lancer horde build cost now 200 (from 240)
- Soldier of Rhun horde speed now 40 (from 36)
- Mordor Orc Warrior damage vs Gondor and Rohan farms now 3.8 per blow (from 3.6)
- Drummer troll experience bonus 200% (from 300%)
- Orc warrior missing idle sound added.
- Mordor catapult splash radius now 30 (from 40)
I've had some feedback in the past where I heard that the Troll AI should be improved.
Well I did some investigating and the reason for the troll unit to sometimes bug that is cause of the charge.


So the only way to really fix that is to remove the charge and make the troll always run. This was obviously what EA figured out also that's why in BFME 2 they always run.
Now this change would obviously be not so fair...
So what if trolls took more Pierce/flame damage.


Extra topics you guys can debate about.
A build cost for :
- Orc warriors
- Revive Nazgûl / Witch king ( atm reviving naz/wk is for free )


Текст можете перевести, например, с помощью http://translate.google.ru
Похоже изменения могут быть более серьёзными чем просто введение юнита с деньгами.
НОВОСТИ ПРО ПАТЧ 1.06
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Patch 1.06 Changelog - Created by THORONGIL
//////////////////////////////////////////////

BugFixes
----------------------------—
- Resolved an issue that caused the stopping of units
- Soldier of Rhun in porcupine now Specalist dmg (from Pierce/Archer dmg)
- Fixed a bug that caused a time delay before the buildup of farms and mills
- Bug resolved that caused heal lags
- Fixed a bug that caused some heroes to have a slight delay on certain powers.
- Bug resolved which caused Rohirrim horses to take less damage from Hero attacks when equipped with Heavy Armor

General
----------------------------—
- Corrected the FoD's Unit stop icon with a more fitting ones
- Bombard icon for FoD have now the proper icon
- Enabled a unused animation for Orc workers when idled
- Audio notification enabled when allies placed a beacon
- Select-All-Heroes hotkey reinstated
- Destroying Ballista/Trebuchet/catapults gives 20 experience reward (from 10)

AI
----------------------------—
- AI has been slightly improved (unfinished)
- Multiplayer AI's Damage bonus has been restored.

Creep
----------------------------—
- Neutral cavetroll guard radius lowered on maps (Anfalas, East Emnet, Fangorn, Fangorn II, Rhun, Rohan and Westfold)

Gondor
----------------------------—
- Gondor Trebuchet splash radius now 20 (from 25), 30 with fire stones (from 40)
- Boromir delay between attacks now 700 (from 800)
- Gondor camp keep is now garrisonable
- Soldier/Ranger Combo have now a training upgrade.

Rohan
----------------------------—
- Eowyn, Eomer and Theoden spawn as mounted (from unmounted)
- Gimli's axe toss reload time now 35 (from 45)
- Disabled the minimum attack range of Gimli's axe toss
- Rohan PosternGate cost now 200 (from 300)
- Improved random appearance of Peasants for greater variety
- Elvens combination is no longer possible

Isengard
----------------------------—
- Saruman unused animation/ability climb ladder enabled
- Bug fix for bezerkers that sometimes had the tendency to do friendly damage

Mordor
----------------------------—
- Haradrim Lancer horde buildcost now 200 (from 240)
- Soldier of Rhun horde speed now 40 (from 36)
- Mordor Orc Warrior damage vs gondor and rohan farms now 3.8 per blow (from 3.6)
- Drummertroll experience bonus 200% (from 300%)
- Orc warrior missing idle sound added.
- Mordor catapult splash radius now 30 (from 40)
- Mumakil's recieve 40% less damage from upgraded gondor battle towers
- Mountain Troll and drummer troll when killed at rank 1 give a reward of 30 experience (from 20)

Worldbuilder
----------------------------—
- The license agreament window has been removed
- User interfaces on some windows have been re-sized for better usability
- The always-on-top 'object properties' window can now be resized

Modding (Ideal for Custom maps & total conversion mods)
----------------------------—
- Withking(on foot), Isildur, Elrond & Sauron have now experiencelevels which allows the units to rank up (lvl 1 - 10)
- Elrond got some additional changes to make him a more proper hero (ex. heroarmor, respawn costs, etc)

Campaign
----------------------------—
- Minor tweaks to appearance and sounds of Living World Map (including restoration of location text)

Interface changes
----------------------------—
- ColorGreen slightly darker
- Completed missing map descriptions (Dead Marshes, Mt Doom & Osgiliath)

Additional official maps
----------------------------—
1. Edoras (3)
2. Helms Deep (3)
3. Isengard (3)
4. Lothlorien (3)
5. Minas Tirith (3)
6. Rivendell (3)

Customised official maps
----------------------------—
1. Old Brown Lands II (8) (Unable to buy Castles)
2. Enedwaith II (8) (Starting camps)
3. Lebennin II (8)
4. Mirkwood II (4) (Unable to buy Castles)
5. Nurn II (8)
6. Anorien II (2)
7. Black gate II (2)
8. Fangorn II (6)
9. Harondor II (6) (Castles)
10. Amon Hen II (6) (camps)
11. Fangorn II (6) (camps)

Custom maps
----------------------------—
1. Argonath (4)
2. Arnor (6)
3. Desolation of Smaug (5)
4. Dunland (7)
5. Eryn Vorn (4)
6. Forlindon (5)
7. Fornost (2)
8. Grey Havens (3)
9. Havens of Umbar (4)
10. Iron Hills (3)
11. Lond Daer Enedh (6)
12. Lossarnach (6)
13. Minhiriath (7)
14. Path of the Dead (2)
15. Tharbad (3)
16. Withered Heath (4)
17. Minas Morgul (4) (3v1)
18. Adorn
19. Amon Hen
20. Andrast
21. Angmar
22. Archet
23. Barrow Downs
24. Blackroot Vale
25. Calembel
26. Caradhras
27. Carn Dum
28. Carnen
29. Carrock
30. Celebrant
31. Dawn at Lamedon
32. Dimrill Dale
33. Dol Amroth
34. Dol Guldur
35. Dorwinion
36. Drúwaith Iaur
37. Dwarrowdelf
38. East Bight
39. East Osgiliath
40. Edhellond
41. Edoras
42. Eregion
43. Ethir Lefnui
44. Ethring
45. Ettenmoors
46. Evendim
47. Firien Wood
48. Fords of Bruinen
49. Forodwaith
50. Glanduin
51. Gollums Cave
52. Gorgorth
53. Green Hill Country
54. Greenway
55. Khand
56. Linhir
57. Lithlad
58. Little Lune
59. Lochlorien
60. Nimrodel
 

Gandalf_white

Капитан
Появились новости касательно патча 1.06. Здесь я выложу копию сообщения выставленного на обсуждение в мировом сообществе.

To start off here are changes made in 1.06
- Mordor Orc Warrior damage vs Gondor and Rohan farms now 4 per blow (from 3.6)
- Haradrim Lancer horde build cost now 200 (from 240)
- Soldier of Rhun horde speed now 40 (from 36)
- Mordor Orc Warrior damage vs Gondor and Rohan farms now 3.8 per blow (from 3.6)
- Drummer troll experience bonus 200% (from 300%)
- Orc warrior missing idle sound added.
- Mordor catapult splash radius now 30 (from 40)
I've had some feedback in the past where I heard that the Troll AI should be improved.
Well I did some investigating and the reason for the troll unit to sometimes bug that is cause of the charge.


So the only way to really fix that is to remove the charge and make the troll always run. This was obviously what EA figured out also that's why in BFME 2 they always run.
Now this change would obviously be not so fair...
So what if trolls took more Pierce/flame damage.


Extra topics you guys can debate about.
A build cost for :
- Orc warriors
- Revive Nazgûl / Witch king ( atm reviving naz/wk is for free )


Текст можете перевести, например, с помощью http://translate.google.ru
Похоже изменения могут быть более серьёзными чем просто введение юнита с деньгами.
похоже на то что его не будет :(
 

Nik_145

Vindicare
Совершенно нечитаемый на Хоботе и БФМЕ скинах черный текст.
 
Статус
В этой теме нельзя размещать новые ответы.

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