Gandalf_white
Капитан
Открываем INI.big
Там находим data\ini\commandbutton
В нем пролистеваем до конца и вставляем ЕТО:
CommandButton Command_ConstructGondorGandalf
Command = UNIT_BUILD
Options = CANCELABLE
Object = GondorGandalf
TextLabel = GondorGandalf
ButtonImage = HSGandalfWizardBlast
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = GondorGandalf
Radial = Yes
InPalantir = Yes
IsClickable = Yes
UnitSpecificSound = GondorArcherVoiceBuy
End
CommandButton Command_ConstructElvenElrond
Command = UNIT_BUILD
Options = CANCELABLE
Object = ElvenElrond
TextLabel = ElvenElrond
ButtonImage = UCElven_Sword
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = ElvenElrond
Radial = Yes
InPalantir = Yes
IsClickable = Yes
UnitSpecificSound = GondorArcherVoiceBuy
End
CommandButton Command_ConstructIsengardSaruman
Command = UNIT_BUILD
Options = CANCELABLE
Object = IsengardSaruman
TextLabel = IsengardSaruman
ButtonImage = HSSarumanDominate
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = IsengardSaruman
Radial = Yes
InPalantir = Yes
IsClickable = Yes
UnitSpecificSound = GondorArcherVoiceBuy
End
CommandButton Command_ConstructMordorWitchKingOnFellBeast
Command = UNIT_BUILD
Options = CANCELABLE
Object = MordorWitchKingOnFellBeast
TextLabel = MordorWitchKingOnFellBeast
ButtonImage = HSWitchKingLeadership
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = MordorWitchKingOnFellBeast
Radial = Yes
InPalantir = Yes
IsClickable = Yes
UnitSpecificSound = GondorArcherVoiceBuy
End
CommandButton Command_ConstructMordorSauron
Command = UNIT_BUILD
Options = CANCELABLE
Object = MordorSauron
TextLabel = MordorSauron
ButtonImage = SBEvil_EyeofSauron
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = MordorSauron
Radial = Yes
InPalantir = Yes
IsClickable = Yes
UnitSpecificSound = GondorArcherVoiceBuy
End
CommandButton Command_ConstructRohanLegolas
Command = UNIT_BUILD
Options = CANCELABLE
Object = RohanLegolas
TextLabel = RohanLegolas
ButtonImage = HSLegolasArrowWind
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = RohanLegolas
Radial = Yes
InPalantir = Yes
IsClickable = Yes
UnitSpecificSound = GondorArcherVoiceBuy
End
Потом идем в data\ini\commandset
Там нажав Ctrl+F ищем:
CommandSet GoldenHallCommandSet
1 = Command_GenericReviveSlot1 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
2 = Command_GenericReviveSlot2 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
3 = Command_GenericReviveSlot3 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
4 = Command_GenericReviveSlot4 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
5 = Command_GenericReviveSlot5 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
6 = Command_GenericReviveSlot6 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
7 = Command_GenericReviveSlot7 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
; 8 = Command_GenericReviveSlot8 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
8 = Command_ExitGarrison
end
и переписываем на:
CommandSet GoldenHallCommandSet
1 = Command_ConstructGondorGandalf
2 = Command_ConstructElvenElrond
3 = Command_ConstructIsengardSaruman
4 = Command_ConstructMordorWitchKingOnFellBeast
5 = Command_ConstructMordorSauron
6 = Command_ConstructRohanLegolas
End
После етого ищем
CommandSet RohanFoundationCommandSet
1 = Command_ConstructRohanFarm
2 = Command_ConstructRohanArcherRange
3 = Command_ConstructRohanWell
4 = Command_ConstructRohanStatue
5 = Command_ConstructRohanStable
6 = Command_ConstructRohanArmory
End
заменяем на:
CommandSet RohanFoundationCommandSet
1 = Command_ConstructRohanFarm
2 = Command_ConstructRohanArcherRange
3 = Command_ConstructRohanWell
4 = Command_ConstructRohanStatue
5 = Command_ConstructRohanStable
6 = Command_ConstructRohanArmory
7 = Command_ConstructRohanGoldenHall
End
Потом ищем:
CommandSet GondorFoundationCommandSet
и вставляем туда:
1 = Command_ConstructElvenFarm
2 = Command_ConstructGondorBlackSmith
3 = Command_ConstructGondorBarracks
4 = Command_ConstructGondorArcherRange
5 = Command_ConstructRohanGoldenHall
6 = Command_ConstructGondorWell
7 = Command_ConstructGondorKeep
8 = Command_ConstructGondorStable
9 = Command_ConstructGondorWorkshop
10 = Command_ConstructGondorStoneMaker
11 = Command_ConstructGondorMarketPlace
12 = Command_ConstructEntMoot
End
Посмотреть вложение 1603
ВСЕ !!! ВСЕ ГЕРОИ НАНИМАЮТСЯ В НЕОГРАНИЧЕННОМ КОЛИЧЕСТВЕ (ТОЛЬКО ИСЕЛЬДУР 1 РАЗ) В КАМПАНИИ И СРАЖЕНИИ !!!
Построй золотой чертог
и нажми на него там будут 6
иконок с разными картинками,
но наведя на картинку ты
будеш видеть текст: Elven
Elrond ето значит построить
Елронда и так дальше просто я не смог найти
картинки героев
Там находим data\ini\commandbutton
В нем пролистеваем до конца и вставляем ЕТО:
CommandButton Command_ConstructGondorGandalf
Command = UNIT_BUILD
Options = CANCELABLE
Object = GondorGandalf
TextLabel = GondorGandalf
ButtonImage = HSGandalfWizardBlast
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = GondorGandalf
Radial = Yes
InPalantir = Yes
IsClickable = Yes
UnitSpecificSound = GondorArcherVoiceBuy
End
CommandButton Command_ConstructElvenElrond
Command = UNIT_BUILD
Options = CANCELABLE
Object = ElvenElrond
TextLabel = ElvenElrond
ButtonImage = UCElven_Sword
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = ElvenElrond
Radial = Yes
InPalantir = Yes
IsClickable = Yes
UnitSpecificSound = GondorArcherVoiceBuy
End
CommandButton Command_ConstructIsengardSaruman
Command = UNIT_BUILD
Options = CANCELABLE
Object = IsengardSaruman
TextLabel = IsengardSaruman
ButtonImage = HSSarumanDominate
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = IsengardSaruman
Radial = Yes
InPalantir = Yes
IsClickable = Yes
UnitSpecificSound = GondorArcherVoiceBuy
End
CommandButton Command_ConstructMordorWitchKingOnFellBeast
Command = UNIT_BUILD
Options = CANCELABLE
Object = MordorWitchKingOnFellBeast
TextLabel = MordorWitchKingOnFellBeast
ButtonImage = HSWitchKingLeadership
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = MordorWitchKingOnFellBeast
Radial = Yes
InPalantir = Yes
IsClickable = Yes
UnitSpecificSound = GondorArcherVoiceBuy
End
CommandButton Command_ConstructMordorSauron
Command = UNIT_BUILD
Options = CANCELABLE
Object = MordorSauron
TextLabel = MordorSauron
ButtonImage = SBEvil_EyeofSauron
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = MordorSauron
Radial = Yes
InPalantir = Yes
IsClickable = Yes
UnitSpecificSound = GondorArcherVoiceBuy
End
CommandButton Command_ConstructRohanLegolas
Command = UNIT_BUILD
Options = CANCELABLE
Object = RohanLegolas
TextLabel = RohanLegolas
ButtonImage = HSLegolasArrowWind
ButtonBorderType = BUILD ; Identifier for the User as to what kind of button this is
DescriptLabel = RohanLegolas
Radial = Yes
InPalantir = Yes
IsClickable = Yes
UnitSpecificSound = GondorArcherVoiceBuy
End
Потом идем в data\ini\commandset
Там нажав Ctrl+F ищем:
CommandSet GoldenHallCommandSet
1 = Command_GenericReviveSlot1 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
2 = Command_GenericReviveSlot2 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
3 = Command_GenericReviveSlot3 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
4 = Command_GenericReviveSlot4 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
5 = Command_GenericReviveSlot5 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
6 = Command_GenericReviveSlot6 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
7 = Command_GenericReviveSlot7 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
; 8 = Command_GenericReviveSlot8 ;Revives any hero. Use Slot1-Slot8 and keep them UNIQUE within the same commandset!
8 = Command_ExitGarrison
end
и переписываем на:
CommandSet GoldenHallCommandSet
1 = Command_ConstructGondorGandalf
2 = Command_ConstructElvenElrond
3 = Command_ConstructIsengardSaruman
4 = Command_ConstructMordorWitchKingOnFellBeast
5 = Command_ConstructMordorSauron
6 = Command_ConstructRohanLegolas
End
После етого ищем
CommandSet RohanFoundationCommandSet
1 = Command_ConstructRohanFarm
2 = Command_ConstructRohanArcherRange
3 = Command_ConstructRohanWell
4 = Command_ConstructRohanStatue
5 = Command_ConstructRohanStable
6 = Command_ConstructRohanArmory
End
заменяем на:
CommandSet RohanFoundationCommandSet
1 = Command_ConstructRohanFarm
2 = Command_ConstructRohanArcherRange
3 = Command_ConstructRohanWell
4 = Command_ConstructRohanStatue
5 = Command_ConstructRohanStable
6 = Command_ConstructRohanArmory
7 = Command_ConstructRohanGoldenHall
End
Потом ищем:
CommandSet GondorFoundationCommandSet
и вставляем туда:
1 = Command_ConstructElvenFarm
2 = Command_ConstructGondorBlackSmith
3 = Command_ConstructGondorBarracks
4 = Command_ConstructGondorArcherRange
5 = Command_ConstructRohanGoldenHall
6 = Command_ConstructGondorWell
7 = Command_ConstructGondorKeep
8 = Command_ConstructGondorStable
9 = Command_ConstructGondorWorkshop
10 = Command_ConstructGondorStoneMaker
11 = Command_ConstructGondorMarketPlace
12 = Command_ConstructEntMoot
End
Посмотреть вложение 1603
ВСЕ !!! ВСЕ ГЕРОИ НАНИМАЮТСЯ В НЕОГРАНИЧЕННОМ КОЛИЧЕСТВЕ (ТОЛЬКО ИСЕЛЬДУР 1 РАЗ) В КАМПАНИИ И СРАЖЕНИИ !!!
Построй золотой чертог
и нажми на него там будут 6
иконок с разными картинками,
но наведя на картинку ты
будеш видеть текст: Elven
Elrond ето значит построить
Елронда и так дальше просто я не смог найти
картинки героев