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Lotr Bfme: Patch 1.07

HungryTroll

Тролль Мордора
Команда форума
LotR BFME: Patch 1.07 (ENG)
Это самый последний неоффициальный патч. В виду своей непопулярности на нем почти не играют.
Внимание: Данный патч не требует установки предыдущих патчей, так как содержит в себе все предыдущие патчи.
Основные изменения:

- Эомер, Эовин и Теоден выходят как конные герои:

- Мордорские харадримы теперь стоят меньше (200 вместо 240)
- Увеличена скорость солдат Рохана.
- Гондорский лагерь теперь имеет 6 защитных башенок, а не 4.
- Усилен АИ в игре. Теперь Саруман будет использовать Вормтанг, А Луртц способность "Калека".
- Исправлено множество багов.
- Добавлено более 80 карт.

PATCH 1.07 CHANGELOG



Setup notes

  • There are two versions available of the patch one with widescreen support the other without.
  • You are no longer required to install any of the previous patches.
  • During setup the patch will check for the options.ini file wether it exists, if not a default version will be provided.
  • At the end of the setup you have the option to let the setup autonomously change the games resolution similar to your desktops resolution size.
Skirmish AI

  • Multiplayer AI's Damage bonus has been restored
  • Alert range slightly increased 1.5 (from 1.1)
  • Aggressive range increased 2.2 (from 1.3)
  • The AI will use upgrades more often (Heavy armor, Forged blades, Horse shields, Banners carrier, fire arrows and trebuchet fire upgrade)
  • Mordor AI no longer wastes the Eye of sauron at the start of the game
  • Fixed a bug that caused the AI to sometimes 'forget' to rebuild their destroyed citadel
  • Reduced the delay right before the AI starts to use summoned units
  • AI controlled bezerkers can now properly trigger mines with their torches
  • Heroes like Gimli, Legolas, Lurtz, Saruman will use their abilities on more appropriate targets
  • AI controlled Balrog improved for a more effective base attack
  • Castle's gate system (for AI) slightly more efficient (before they tend to lock themselfs in)
  • Minor tweaks toward the build orders
  • Gondor AI will place towers now instead of trebuchets (trebs tend to self-destruct)
  • Hard AI's priority increased toward its need for economic structures
General changes

  • Fast fowarding a replay is now done through CTRL + F ( F as in fastforward )
  • Summoned cavalry or summoned Elven warriors gets no longer auto selected while use the equivalent selection - usually done through double clicking or pressing the key E - on non-summoned units
  • Trebuchets, catapults & ballistas give an experience kill bonus of 20 (from 10) (Ents remain at 40exp.)
  • Resolved an issue that caused a delay before the buildup of farms and lumbermills
  • Resolved an issue that caused a delay prior to the Heal spell
  • Resolved an issue that caused certain heroes to have a slight delay before certain powers
Creep

  • Neutral cavetroll guard radius lowered on specific maps (Anfalas, East Emnet, Fangorn, Fangorn II, Rhun, Rohan and Westfold)
Gondor

  • Gondor Trebuchet splash radius is now 20 (from 25), 30 with Fire Stone upgrade (from 40)
  • Boromir’s delay between attacks is now 766 (from 800)
  • Gondor Camp has now 6 sentry towers (from 4)
  • Soldier/Ranger Combo can now receive Banner Carrier upgrade (missing button)
  • Gandalf's Istari AcceptableAimDelta 20 (from 15) [prevent twitchy reaiming]
  • Upgraded Gondor towers do 40% less damage to Mumakils
Rohan

  • Éowyn, Éomer and Theoden now spawn as mounted (from unmounted)
  • Éomer his Spear button is moved to match the position of Éowyn's smite.
  • Disabled the minimum attack range of Gimli’s Axe Throw ability
  • Rohan Postern Gate now costs 200 (from 300)
  • Rohan Elves can no longer form combo hordes
  • Resolved an issue that caused Rohirrim cavalry to take more hero damage when equipped with the combination of blades↔armor↔shields (compared to just blades↔armor)
Isengard

  • Saruman can now climb ladders.
  • Fixed a bug which caused lurtz its cripple effect not appearing (graphical)
  • Fixed a bug that caused Saruman's dominate effect to load slightly too late
  • Warg cavalry acceleration start time 800 (from 1500) brake time 1500 (from 1000)
  • Warg rider AcceptableAimDelta 15 (from 10) [prevent twitchy re-aiming]
  • Saruman fireball AcceptableAimDelta 20 (from 15) [prevent twitchy re-aiming]
Mordor

  • Soldiers of Rhûn now deal proper damage when in porcupine/standard formation
  • Haradrim Lancer buildcost reduced to 200 (from 240)
  • Soldiers of Rhûn horde speed increased to 40 (from 36)
  • Mordor Orc Warrior damage against Gondor and Rohan Farms increased to 3.8 per blow (from 3.6)
  • Drummer Troll experience bonus reduced to 200% (from 300%)
  • Level 3 evil structures now show the house color (instead for the red banners).
Miscellaneous

  • FoD unit stop icon replaced with more fitting one
  • FoD unit bombard icon replaced with proper icon
  • Enabled a unused idle animation for Orc workers
  • Audio notification enabled when an ally places a beacon
  • Select-All-Heroes hotkey reinstated (key o)
  • Elven Wood and Tainted Land powers signals house colors slightly more obvious
  • Mordor Orc Warrior missing idle sound added
  • Shortcuts added for the folders 'Custom maps', 'Replays', 'Screenshots' and the 'options.ini' file into the BFME main directory
  • Guard unit ability (introduced in 1.05) has more appropriate cursor images
  • Special power decals have now a better contrast with the terrain
  • Some units have slight increase in their texture resolution (Rohan archers, Aragorn, Eowyn, etc.) (fabricated by EA)
  • Skirmish & multiplayer games now have an ingame clock (note: when you play with the AI then the clock might not appear)
Worldbuilder

  • The license agreament window has been removed
  • User interfaces on some windows have been re-sized for better usability
  • The always-on-top 'object properties' window can now be resized
  • Shortkeys added ( F1 = Map settings, F2 = Scripts, F3 = Edit Teams, F4 = Edit Player lists, F5 = Edit Multiplayer Positions)
  • Edited the pink button to a different color of the ingame popup message (Found in worldbuilder under scripts actions look for Interface/Display Text/ Display Popup Message Box)
Campaign

  • Minor tweaks to appearance and sounds of Living World Map (including restoration of location text)
Interface changes

  • Reinstated the intro cinematic (you can skip it by pressing Escape).
  • Completed missing map descriptions
  • House Colors adjusted of the original color palette removed: dark grey, added; light grey, color brown.
  • Ingame mission briefing (yellow)font its readability has been improved.


CREDITS FOR THE 84 ADDED MAPS

Additional EA maps

Disclaimer


Some were not able to be contacted therefor if you find your map in here and wish to have it removed you may contact me via https://www.facebook.com/thor.thorongil

  1. Edoras
  2. Helms Deep
  3. Isengard
  4. Lothlorien
  5. Minas Tirith
  6. Rivendell
Duplicated/Modifield EA maps

  1. Enedwaith II (Camps)
  2. Haronder II (Castles)
  3. Mirkwood II (unable to buy additional castles) (spiders instead of goblins)
  4. Old Brown lands II (unable to buy additional castles)
  5. Fangorn II (6 players)
  6. Lebennin II (8)
  7. Nurn II (8)
  8. Shelob's Lair (2)
Haldir maps

  1. Path of the Dead (2)
  2. Fornost (2)
  3. Grey Havens (3)
  4. Iron Hills (3)
  5. Tharbad (3)
  6. Argonath (4)
  7. Eryn Vorn (4)
  8. Havens of Umbar (4)
  9. Withered Heath (4)
  10. Desolation of Smaug (5)
  11. Forlindon (5)
  12. Lond Daer Enedh (6)
  13. Lossarnach (6)
  14. Arnor (6)
  15. Dunland (7)
  16. Minhiriath (7)
M@tt maps

  1. Carnen (2)
  2. Dwarrowdelf (2)
  3. Gollum's Cave (2)
  4. Mountains of Mirkwood (2)
  5. Weathertop (2)
  6. Barrow Downs (4)
  7. Dorwinion (4)
  8. Fords of Buinen (4)
  9. Old Ford of Anduin (4)
  10. Dimrill Dale (6)
  11. Khand (8)
Fudge

  1. Edhellond (2)
  2. Firien Wood (2)
  3. Little Lune (2)
  4. Ethring (3)
  5. Linhir (3)
  6. Pinnath Gelin (3)
  7. Forodwaith (4)
  8. Mount Gram (4)
  9. Mouth of the Celduin (4)
  10. Nimrodel (5)
  11. River Celos (5)
Naugrim

  1. Drúwaith laur (2)
  2. Shaldon (2)
  3. Archet (4)
SnoopyZero

  1. East Bight (2)
  2. Carn Dûm (5)
  3. Vales of Celduin (5)
{IP}Aridor

  1. Lake Evendim (3)
  2. Dadou Adorn (4)
TheFoeHammer

  1. Ethir Lefnui (6)
  2. Dawn at Lamedon (8)
High Elven Lord

  1. Angmar (2)
  2. Lithlad (2)
BadMadMax

  1. Carrock (2)
  2. Celebrant (5)
Rimli

  1. Andrast (2)
Melkor1282

  1. Battle in Moria (2)
Tattoo

  1. Blackroot Vale(2)
hawk10314

  1. Ettenmoors (2)
Disco_Stue

  1. Glanduin (2)
Amroth

  1. Green Hill Country (2)
Dunedain Ranger76

  1. Greenway(2)
S@uron2000

  1. Rhudaur (2)
VoodooBenshee

  1. River Poros (2)
{IP}SharbturBurzum

  1. Dol Amroth (3)
Lex Flores

  1. Eregion (4)
Gothmogtheorc

  1. Minas Morgul (4)
Elder Apoc

  1. Udûn (4)
Dennis

  1. Gorgoroth (6)
Dennis Agodzo

  1. South Rhûn (6)
Anonymous/unkown author

  1. Calembel (2)
  2. Swanfleet (2)

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