да, есть !Бех воскрешения в инике героя есть? behavior respawn типа того.
Behavior = RespawnUpdate ModuleTag_RespawnUpdate
Behavior = CommandSetUpgrade ModuleTag_CommandSetDwarvenEreborIronHills
TriggeredBy = Upgrade_DwarfFaction Upgrade_ClanLangbдrte Upgrade_IronHillsFaction
RequiresAllTriggers = Yes
CommandSet = CommandSetDwarvenFortressmitZwergenreich_Erebor_IronHills
End
Upgrade Upgrade_IronHillsFaction
Type = PLAYER
PersistsInCampaign = Yes
End
CommandSet DwarvenFortressmitZwergenreichCommandSet_Erebor_IronHills
InitialVisible = 6
//Main Menu
1 = Command_RingMechanikDwarven
2 = Command_SelectRevivablesDwarvenFortress_All
3 = Command_SelectUpgradesDwarvenFaction_All
4 = Command_FireWeaponDwarvenFortressOilCasks
5 = Command_FireWeaponMightyCatapult
6 = Command_Sell
//Upgrades For Fortress
7 = Command_ConstructDwarvenMinerDozer
8 = Command_PurchaseUpgradeDwarvenFortressSiegeKegs
9 = Command_PurchaseUpgradeDwarvenFortressFlamingMunitions
10 = Command_PurchaseUpgradeDwarvenFortressOilCasks
11 = Command_PurchaseUpgradeDwarvenFortressDwarvenStonework
12 = Command_PurchaseUpgradeDwarvenFortressMightyCatapult
13 = Command_RadialBack
// Heroes
14 = Command_FakeRingHeroReviveSlot
15 = Command_FakeCreateAHeroReviveSlot
16 = Command_GenericReviveSlot1
17 = Command_GenericReviveSlot2
18 = Command_GenericReviveSlot3
19 = Command_GenericReviveSlot4
20 = Command_GenericReviveSlot5
21 = Command_GenericReviveSlot6
22 = Command_GenericReviveSlot7
23 = Command_GenericReviveSlot8
24 = Command_FakeHeroReviveSlot9
25 = Command_FakeHeroReviveSlot10
26 = Command_FakeHeroReviveSlot11
27 = Command_FakeHeroReviveSlot12
28 = Command_FakeHeroReviveSlot13
29 = Command_FakeHeroReviveSlot14
30 = Command_RadialBack
End
CommandButton Command_SpellBookIronHillsFaction
Command = SPELL_BOOK
Options = NONPRESSABLE
ButtonBorderType = UPGRADE
Upgrade = Upgrade_IronHillsFaction
TextLabel = CONTROLBAR:SpellBookIronHillsFaction DescriptLabel = CONTROLBAR:TooltipSpellBookIronHillsFaction
SpecialPower = SpellBookIronHillsFaction
ButtonImage = HSEisenbergeZwergenreich
End
CommandButton Command_PurchaseSpellIronHillsFaction
Command = PURCHASE_SCIENCE
Upgrade = Upgrade_IronHillsFaction
ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
ButtonImage = HSEisenbergeZwergenreich
Science = SCIENCE_IronHills
TextLabel = CONTROLBAR:SpellBookIronHillsFaction
DescriptLabel = CONTROLBAR:TooltipSpellBookIronHillsFaction
CommandTrigger = Command_SpellBookIronHillsFaction
;UnitSpecificSound = AndurilVoice
End
CommandSet DwarvenFortressmitZwergenreichCommandSet_Erebor_IronHills
InitialVisible = 6
//Main Menu
1 = Command_RingMechanikDwarven
2 = Command_SelectRevivablesDwarvenFortress_All
3 = Command_SelectUpgradesDwarvenFaction_All
4 = Command_FireWeaponDwarvenFortressOilCasks
5 = Command_FireWeaponMightyCatapult
6 = Command_Sell
//Upgrades For Fortress
7 = Command_ConstructDwarvenMinerDozer
8 = Command_PurchaseUpgradeDwarvenFortressSiegeKegs
9 = Command_PurchaseUpgradeDwarvenFortressFlamingMunitions
10 = Command_PurchaseUpgradeDwarvenFortressOilCasks
11 = Command_PurchaseUpgradeDwarvenFortressDwarvenStonework
12 = Command_PurchaseUpgradeDwarvenFortressMightyCatapult
13 = Command_RadialBack
// Heroes
14 = Command_FakeRingHeroReviveSlot
15 = Command_FakeCreateAHeroReviveSlot
16 = Command_GenericReviveSlot1
17 = Command_GenericReviveSlot2
18 = Command_GenericReviveSlot3
19 = Command_GenericReviveSlot4
20 = Command_GenericReviveSlot5
21 = Command_GenericReviveSlot6
22 = Command_GenericReviveSlot7
23 = Command_GenericReviveSlot8
24 = Command_FakeHeroReviveSlot9
25 = Command_FakeHeroReviveSlot10
26 = Command_FakeHeroReviveSlot11
27 = Command_FakeHeroReviveSlot12
28 = Command_FakeHeroReviveSlot13
29 = Command_FakeHeroReviveSlot14
30 = Command_RadialBack
End
Behavior = PlayerUpgradeSpecialPower SpellBookElvenGifts_IronHillFaction
SpecialPowerTemplate = SpellBookIronHillsFaction
UpgradeName = Upgrade_IronHillsFaction
UpdateModuleStartsAttack = No
AffectAllies = No ; Should not try to affect ally units
AvailableAtStart = No
RequirementsFilterMPSkirmish = SPELL_BOOK_REQUIREMENTS_FILTER
RequirementsFilterStrategic = SPELL_BOOK_REQUIREMENTS_FILTER_STRATEGIC
End
активирует этот Commandset
Код:CommandSet DwarvenFortressmitZwergenreichCommandSet_Erebor_IronHills InitialVisible = 6 //Main Menu 1 = Command_RingMechanikDwarven 2 = Command_SelectRevivablesDwarvenFortress_All 3 = Command_SelectUpgradesDwarvenFaction_All 4 = Command_FireWeaponDwarvenFortressOilCasks 5 = Command_FireWeaponMightyCatapult 6 = Command_Sell //Upgrades For Fortress 7 = Command_ConstructDwarvenMinerDozer 8 = Command_PurchaseUpgradeDwarvenFortressSiegeKegs 9 = Command_PurchaseUpgradeDwarvenFortressFlamingMunitions 10 = Command_PurchaseUpgradeDwarvenFortressOilCasks 11 = Command_PurchaseUpgradeDwarvenFortressDwarvenStonework 12 = Command_PurchaseUpgradeDwarvenFortressMightyCatapult 13 = Command_RadialBack // Heroes 14 = Command_FakeRingHeroReviveSlot 15 = Command_FakeCreateAHeroReviveSlot 16 = Command_GenericReviveSlot1 17 = Command_GenericReviveSlot2 18 = Command_GenericReviveSlot3 19 = Command_GenericReviveSlot4 20 = Command_GenericReviveSlot5 21 = Command_GenericReviveSlot6 22 = Command_GenericReviveSlot7 23 = Command_GenericReviveSlot8 24 = Command_FakeHeroReviveSlot9 25 = Command_FakeHeroReviveSlot10 26 = Command_FakeHeroReviveSlot11 27 = Command_FakeHeroReviveSlot12 28 = Command_FakeHeroReviveSlot13 29 = Command_FakeHeroReviveSlot14 30 = Command_RadialBack End
Автор темы | Похожие темы | Форум | Ответы | Дата |
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Ferm Submod 0.4 | Субмоды | 150 | ||
Farm Submod 3.0 - Release | Субмоды | 124 |
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